Tails Adventure Armada
Gameplay Programmer · Armada Studios (team, ongoing)
Gameplay & Systems Programmer
Computer Games Development graduate (BSc, 2:1) and professional software developer since 2019. I build gameplay systems in Unity and Unreal Engine: player movement, AI, multiplayer and the tools that hold them together.
Studio, game jam, university and personal projects — original work first.
Gameplay Programmer · Armada Studios (team, ongoing)
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6 certified Udemy courses · 90+ hours
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A games programmer with seven years of production software experience behind him.
I studied Computer Games Development at the University of Northampton, graduating with a 2:1. Since 2019 I've worked as a Software Developer & DevOps engineer at a data-management consultancy serving financial-market clients, building and maintaining Java web applications hosted on AWS.
That job is where I learned to work on large, long-lived codebases: tracking down concurrency bugs and database connection leaks, removing performance bottlenecks, cutting AWS CloudWatch monitoring costs, setting up Cloudflare bot monitoring, writing SQL reporting and helping rebuild a legacy JSP platform in Spring Boot and React. The same habits — profile it, understand it, fix the root cause — carry straight into game code.
Outside work I make games: gameplay programming on the fan project Tails Adventure Armada, solo and small-team game jams, and structured courses in Unity and Unreal Engine 5. I'm drawn to story-driven games with rich worlds, and away from the keyboard I'm usually drawing, writing stories or playing chess.
I'm looking for a junior gameplay or systems programmer role where I can bring that engineering discipline to a games team.
Game systems built across university, jams and courses, backed by 7+ years of professional software development.
Feel free to get in touch via email or mobile.
Email: jackv1@live.co.uk
Mobile: 07960 211 813